Bobby Genalo's enthusiasm for creative problem solving has resulted in a body of work that bridges ideas in art, technology and education. He holds degrees from the Maryland Institute College of Art and NYU's Interactive Telecommunications Program, teaches design courses at Pratt Institute and records music in his apartment regularly.
Bobby is currently developing interactive, tangible artwork through PlaySomething, as well as digital, data-driven work for personal projects. His work has been featured on PSFK, The Creator's Project, AIGA, and Inhabit.
Bobby has taught design courses at MICA and Pratt Institute, encouraging students to bridge the divide between beauty and utility. For his thesis, he worked with 3rd graders to explore possibilities in 3D scanning and printing, and has recently hosted a lecture series on emerging designers on behalf of Pratt COMD.
A selection of favorite past projects:
Pratt, Spring 2013
Can there exist an overlap between the screenprinted concert poster and a news article? How might communicating current events as though they were band merchandise help to create awareness and inspire others to read the news?
Pratt, Fall 2012
Use Rube Goldberg's step-by-step, mechanical process as a guide as you construct a three dimensional, kinectic system that, over time, translates information regarding an upcoming event of your choosing. Film the mechanism in action and upload your Tangible Motion Graphic to YouTube.
MUSIC / DESIGN
MICA, Fall 2011
What is the relationship between music and design? How are they similar/different? For your first assignment, choose between creating a poster that corresponds to a piece of music or creating a piece of music that responds to a poster. Consider hierarchy, rhythm, context, functionality. Challenge yourself.
MICA, Fall 2011
In pairs, create a step-by-step slideshow depicting the keystrokes necessary to produce a logo, business card, or poster within Adobe Illustrator. The rest of the class will follow your steps without looking at their monitors. The team that has the best success rate wins a prize (the prize was pizza).
My thesis while at ITP, Artphones revealed to a group of 3rd graders how they can use their imaginations to manipulate the world around them.
Shown: Maureen Reilly's 3rd graders all quite excited to see the results.
See also: PSFK's write up on Artphones.
More specifically, though, I asked these students to sketch out and then sculpt from clay their dream walkie-talkie.
Shown: Schematics for a hamburger and ketchup walkie-talkie.
I brought in the "guts" of a walkie-talkie to show them just how big their designs would need to be in order to house the necessary components.
Shown: Clay model of the hamburger walkie-talkie.
When the students had finished sculpting their walkie-talkies, we asked them to share their inspirations for their work.
With the design phase complete, it was time to scan the sculptures into the computer. Using 123D catch, I took about 60 photographs of each piece from every angle possible.
Shown: Skull walkie-talkie atop my custom (read: cheap) 3D-scanning environment.
Noteworthy: I drew different shapes and colors on the scanning surface so as to help the software piece the photographs together.
Once scanned into the computer, I was able to scale the sculptures (now digital meshes) to fit the size of the walkie-talkie hardware.
Shown: A digital mesh of the hamburger walkie-talkie (green) with the amount of space required for hardware (blue).
Shown: Using the MakerBot Replicator to (slowly) print an Artphone.
One design challenge that I almost overlooked was how the Artphones would open and close. After experimenting with different magnets, I settled on velcro so as to allow for a very child-friendly interface.
Shown: All necessary hardware within Henry's "Leaf" Artphone.
Learning the software and hardware necessary to make Artphones a success was, indeed, a worthwhile endeavor. What I hadn't counted on was how important this project would be to the students I had the privilege to work with.
Shown: Students discussing the "guts" of their Artphones.
Red Burns, the founder of ITP, once wrote that "creativity is not the game preserve of artists, but an intrinsic feature of all human activity." I count myself lucky to have studied under her during my time in that Chelsea loft. Her message of discovery-through-play resonated with me strongly, and is the reason I teach today.