Bobby Genalo's enthusiasm for creative problem solving has resulted in a body of work that bridges ideas in art, technology and education. He holds degrees from the Maryland Institute College of Art and NYU's Interactive Telecommunications Program, teaches design courses at Pratt Institute and records music in his apartment regularly.
Bobby is currently developing interactive, tangible artwork through PlaySomething, as well as digital, data-driven work for personal projects. His work has been featured on PSFK, The Creator's Project, AIGA, and Inhabit.
Bobby has taught design courses at MICA and Pratt Institute, encouraging students to bridge the divide between beauty and utility. For his thesis, he worked with 3rd graders to explore possibilities in 3D scanning and printing, and has recently hosted a lecture series on emerging designers on behalf of Pratt COMD.
A selection of favorite past projects:
Pratt, Spring 2013
Can there exist an overlap between the screenprinted concert poster and a news article? How might communicating current events as though they were band merchandise help to create awareness and inspire others to read the news?
Pratt, Fall 2012
Use Rube Goldberg's step-by-step, mechanical process as a guide as you construct a three dimensional, kinectic system that, over time, translates information regarding an upcoming event of your choosing. Film the mechanism in action and upload your Tangible Motion Graphic to YouTube.
MUSIC / DESIGN
MICA, Fall 2011
What is the relationship between music and design? How are they similar/different? For your first assignment, choose between creating a poster that corresponds to a piece of music or creating a piece of music that responds to a poster. Consider hierarchy, rhythm, context, functionality. Challenge yourself.
MICA, Fall 2011
In pairs, create a step-by-step slideshow depicting the keystrokes necessary to produce a logo, business card, or poster within Adobe Illustrator. The rest of the class will follow your steps without looking at their monitors. The team that has the best success rate wins a prize (the prize was pizza).
Datacoasters are wooden toys that reappropriate the classic waiting room "Rollercoaster," a colorful, kinetic toy that has enraptured millions of youths waiting their turn at the doctor's office.
Shown: A young girl playing with a Datacoaster at the Fall 2012 ITP show.
Using graphs of open source data as my guide, I bent and painted metal wires so as to visualize trends in childhood obesity, the rise of electronics and (mis)conceptions of the age of the universe.
I made use of a laser cutter to etch informational typography on the wooden base and applied a coat of shellac to accentuate the grain of the wood.
What excites me most about this project is it's potential for customization. I'd love to develop an online platform where customers can import their own data (i.e. the growth of their children over time, income over time, price of groceries, etc.) so that I may create unique data toys for living rooms, play rooms or waiting rooms of their own.
Datacoaster was an attempt at designing an educational, attractive product that children and adults alike could enjoy.