Bobby Genalo's enthusiasm for creative problem solving has resulted in a body of work that bridges ideas in art, technology and education. He holds degrees from the Maryland Institute College of Art and NYU's Interactive Telecommunications Program, teaches design courses at Pratt Institute and records music in his apartment regularly.
Bobby is currently developing interactive, tangible artwork through PlaySomething, as well as digital, data-driven work for personal projects. His work has been featured on PSFK, The Creator's Project, AIGA, and Inhabit.
Bobby has taught design courses at MICA and Pratt Institute, encouraging students to bridge the divide between beauty and utility. For his thesis, he worked with 3rd graders to explore possibilities in 3D scanning and printing, and has recently hosted a lecture series on emerging designers on behalf of Pratt COMD.
A selection of favorite past projects:
Pratt, Spring 2013
Can there exist an overlap between the screenprinted concert poster and a news article? How might communicating current events as though they were band merchandise help to create awareness and inspire others to read the news?
Pratt, Fall 2012
Use Rube Goldberg's step-by-step, mechanical process as a guide as you construct a three dimensional, kinectic system that, over time, translates information regarding an upcoming event of your choosing. Film the mechanism in action and upload your Tangible Motion Graphic to YouTube.
MUSIC / DESIGN
MICA, Fall 2011
What is the relationship between music and design? How are they similar/different? For your first assignment, choose between creating a poster that corresponds to a piece of music or creating a piece of music that responds to a poster. Consider hierarchy, rhythm, context, functionality. Challenge yourself.
MICA, Fall 2011
In pairs, create a step-by-step slideshow depicting the keystrokes necessary to produce a logo, business card, or poster within Adobe Illustrator. The rest of the class will follow your steps without looking at their monitors. The team that has the best success rate wins a prize (the prize was pizza).
One of my strengths as a designer is the respect and attention I give to seemingly ridiculous ideas. As someone who learns (and teaches) through the process of making, this "anything's possible" approach has provided me with flexibility in concept, form and function.
Shown: MakerBot and Objet test prints (mirrors noticeably missing).
I decided to prototype the WCP during my internship at MakerBot in the spring of 2012. At the time I was a part of the "Applications" group, a team of super sharp and creative individuals that were eager to test the machine's use in both "practical" uses as well as more whimsicle ones.
Shown: Modeling the WCP using Modo.
This was my first time using a 3D printer and, though there were many lessons to be learned, I found the ability to hold my "sketch" of my idea in my hands to be an invaluable experience.
Shown: WCP being printed on the heated bed of the MakerBot.
I'm of the persuasion that electricity will one day be as easy to transmit as an email or an MP3. Granted, this assertion may prove only to reveal what little knowledge of physics I currently possess, but still I continue to hypothesize.
Social Energy is my concept for harnessing energy created through exercise to collect and, ultimately, share on the internet. Like a more productive Facebook or a worthwhile Twitter, Social Energy's site would allow users to create accounts, upload their energy, research people, places and organizations, and share their newly created energy with the world.
During my time at ITP, in the fall of 2011, I had the good fortune of taking a class called "New Interfaces in Musical Expression," taught by Greg Shakar. Perpetually interested in tangibility, I worked on a way to transform my voice into circles of varying sizes and colors.
The video on the right was shot at the NIME show in Cameo Gallery in Williamsburg. I posted it here for technical demonstration purposes and certainly not evidence of my singing abilities.
Shown: My performance at the NIME show in December 2011.
The original idea for Bbreath (which I pronouced as "b-flat breath") also involved touching and manipulating these circles using a depth-tracking camera - similar to when you breath on a window pane and are then able to draw on it.
Another ITP-inspired project, the Gravity-Powered Car is fueled by several weights that, as the vehicle rolls, are released, supplying the vehicle with just enough momentum to continue revolving.
As the video above demostrates, Alex and I experimented with several ways to displace weight from the vehicle. We wound up using discarded AC power adapters due to their inherent density and close proximity to our workshop.
As I continued prototyping with smaller, more reliably sturdy vehicles, I swapped the AC adapters for routed-out blocks of wood which housed very heavy magnets.
I really enjoyed working on this project and hope to continue prototyping again someday soon.
Shown: Family portrait.